Log in or Sign up. Lone Star Boars. Refresh Rate 30hz vs 60hz what I didn't know. Joined: Nov 15, Messages: Ok guys I was super confused about refresh rates considering your eyes only see about 24 to 30 frames per second how could 60hz be any advantage? Well after some more research and talking to people I finally figured it out and though I would share what I didn't know or understand.
With 30hz your image is captured processed and displayed this takes time a new image is made every 3. On a fast moving target that means you could have a miss cause the animal is no longer in the spot you saw it. So your target has moved only haf the distance.
So it appears that it's not just about how smooth the image looks but more about how close to real time you see the image. Comment and observations from those of you who have shot both? JeremyVNov 23, Meh I've hit running hogs at over yards with 30hz. I've also shot 30hz and 60hz using the same lead with the same results. I am told 60hz is noticeable in units. But for the units I can not tell a difference even viewing from a moving vehicle at highway speeds.
Joined: Nov 27, Messages: 2, Not much noticeable difference to the average human eye Curly Shuffle likes this. RattlesnakeDan likes this. As for lead, you will figure out the lead issues regardless of the hz rate.
In that the target will have moved half the distance when 60 hz over 30 hz, that is only the difference since the last frame and resets with each new frame, and so it will generally be so minimal as to not be noticed. Brian ShafferNov 23, Ok so just did some more math and if a hog is going right to left at 90 degrees at 15mph he will go 2. Imagine starting your camera and it takes 1 second to show you any video you experience lag but the video is still smooth that's the same thing here.Menu Menu.
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However, some people say they have noticed the difference and I couldn't find a specific answer to what I have in mind. All the answers generalized around that I will notice more tearing in games when the gap between the refresh rate and the actual FPS that the card draws bigger. But theoretically, if I were to utilize VirtuMVP to get rid of the tearing and give me the maximum FPS my card can give on my 60 Hz monitor, would I actually notice a difference or will it be subtle or non existent at all?
Thanks and Happy Holidays. Last edited by a moderator: Sep 25, Jul 5, 1, 0 12, FPS and refresh rate Hz are not the same thing, nor are they linked.Dumb question, but I keep reading about people wanting 30hz vs. My monitor specs are below and can handle 60hz but I am not sure why I should or why people say to go to Can someone give me the run down?
My specs are below. Dell 34" Curved monitor UW specs below. What HZ should I be running for best performance? It has 60hz Vsync rate at max performance. To make a quick summary, 30Hz means you only need to sustain 30 FPS minimum to avoid "stutters" long frames. You can run more add-ons and increase graphics settings when you only need to sustain 30 FPS.
In all cases, running Vsync On and Unlimited frames, you're slaved to the Vsync signal. Now, there are alternatives to this approach that can produce good results also if you can't operate at 30Hz. But to clarify, 60Hz will always be visually smoother than 30Hz, just as Hz will be visually smoother than 60Hz BUT the need for Hz frequency depends on your rate of motion.
If you fly high speed military aircraft with TrackIR and your head is moving quickly all the time, then you'll want 60Hz or higher what 3D shooters typically like. However, if you typically fly slow GA, or commercial aircraft then you probably don't need more than 30hz to keep the sense of fluid stutter free motion.
I have the same monitor and it only appears to be able to run at 60 or 50hz but I keep it at 60hz. I am now getting super smooth flights as long as I am able to maintain the 30fps. I have some trouble with that using the FSL A at times but it still seems to be the best solution I have found so far. P3D v4. I am having some great performance with a 49"4K at 25hz.
Like a spike. P3D V4. Limiting frames is what's keeping your sim smooth, as it's essentially limiting the output to half your 60Hz refresh rate anyway.
Capping games to 30fps on 60Hz displays
I have the same monitor and I'm able to run it a 30Hz. I followed what MadDog shared on this topic. Display Changer 30Hz. Well, so much for that idea!! That may very well be the case and it's just the FPS limiting that is making the experience better. One thing for sure is that setting FPS limits in Nvidia Inspector works much better than setting them in the sim which tends to kill my performance.
I have always been running with unlimited but have been doing some testing to smooth out some stutters I have been getting. Tomaz Drnovsek. Why would you say that? You know that doesn't work? Or does it? Again, why would you say that? You need to be a member in order to leave a comment. Sign up for a new account in our community.When comparing the performance of two gaming computers, we often look at the frame rates each computer is capable of producing in a certain game at the same resolution and graphics quality.
First, what is a frame and what determines the frame rate? A frame is a single still image, which is then combined in a rapid slideshow with other still images, each one slightly different, to achieve the illusion of natural motion. The frame rate is how many of these images are displayed in one second. To produce, or render, a new frame your CPU and GPU work together to determine the actions of the AI, the physics, positions, and textures of the objects in the scene to produce an image.
Question about 30Hz refresh rate and gameplay framerate
Then your GPU cuts this image into pixels at the resolution you set and sends this information to the display. Your monitor or display is where refresh rates come in. Refresh rate is measured in frequency Hz which is the number of times per second your monitor can redraw the screen.
A refresh rate of 85Hz means that your display can redraw the entire screen 85 times in one second. No; they are two separate things. Remember that FPS is how many frames your gaming computer is producing or drawing, while the refresh rate is how many times the monitor is refreshing the image on the screen.
Frame rate is typically used as a gaming benchmark for measuring the performance of hardware, drivers, games and APIs like Vulkan and DirectX. A higher frame rate is better. If the frame rate your computer is producing is different either higher or lower that the refresh rate of your monitor, you may experience a glitch known as screen tearing, where information from two or more frames is shown in a single screen draw.
It is important to note that screen tearing does no damage to a display or graphics card. To prevent screen tearing, you can enable a feature called Vertical Synchronization, or VSync. This tells your GPU to synchronize its actions with the display, which forces it to render and send a new frame when the monitor is ready to redraw the screen. This does limit your framerate exactly to the refresh rate.
With this technology, a special chip in the display communicates with the graphics card. This means that the frames are displayed as soon as they are rendered by the GPU, eliminating screen tearing and reducing stutter for when the frame rate is both higher and lower than the refresh rate of the display.
This makes it perfect for situations where the frame rate varies, which happens a lot when gaming. AMD has a similar solution called FreeSync. The difference between them is that in G-SYNC, the proprietary module in the monitor handles the work of communication between the devices.
However, this may change as both technologies are relatively new.
Refresh Rate 30hz vs 60hz what I didn't know.
I'm a marketing professional who loves to get down to the geeky details. When I'm not studying the latest components or industry news, I can be found biking, hiking or gaming.I spend far too many of my first tender minutes in a new game with a framerate counter running in the corner of my screen. I play, hyper-sensitive to the smallest hitches, dipping in and out of the graphics settings to optimise, and worry, and optimise and worry again.
That would be unhealthy, right? But framerate is important to us. And why not? It reports a straight, simple number. But can you see high framerates? So starts an argument as old as PC games, a constant and confused war in which pride clashes against shaky science.
What is the maximum framerate the human eye see? How perceptible is the difference between 30 Hz and 60 Hz? Between 60 Hz and Hz? After what point is it pointless to display a game any faster? The answer is complex and rather untidy. You might not agree with parts of it; some may even make you angry. The first thing to understand is that we perceive different aspects of vision differently.
Detecting motion is not the same as detecting light. Another thing is that different parts of the eye perform differently. The centre of your vision is good at different stuff than the periphery. And another thing is that there are natural, physical limits to what we can perceive. It takes time for the light that passes through your cornea to become information on which your brain can act, and our brains can only process that information at a certain speed.
Yet another important concept: the whole of what we perceive is greater than what any one element of our visual system can achieve. This point is fundamental to understanding our perception of vision. Computer game players have some of the best eyes around. So good, in fact, that games are being used in visual therapies. So before you get mad about researchers talking about what framerates you can and can't perceive, pat yourself on the back: if you play action-heavy games, you're likely more perceptive of framerates than the average person.
The first thing to think about is flicker frequency. Most people perceive a flickering light source as steady illumination at a rate of 50 to 60 times a second, or hertz. Some people can detect a slight flicker in a 60 Hz fluorescent lightbulb, and most people will see flickery smears across their vision if they make a rapid eye movement when looking at the modulated LED tail lights found in many modern cars. But this only offers part of the puzzle when it comes to perceiving flowing smooth game footage.
You can have a nanosecond of incredibly bright light and it will appear the same as a tenth of a second of dim light. But while we have trouble distinguishing the intensity of flashes of light less than 10ms, we can perceive incredibly quick motion artefacts. The specificity relates to the way that we perceive different types of motion.
But out in the periphery of our eyes we detect motion incredibly well. Busey says that the benefits of smooth, quickly refreshing imagery come in our perception of large-scale motion rather than fine detail. But how fast can we perceive motion? After everything you've read above, you can probably guess that there are no precise answers. But there are some definitive answers, like this: you can most definitely perceive the difference between 30 Hz and 60 Hz.Log in or Sign up.
Fellow gurus. Occasionally I like to dial up the DSR and then limit some games to 30fps. I know its terrible, and I should be playing at Hz, etc. Saving pennies for a new car, so a new monitor has to wait. Anyhow, I can lock to 30fps using the Afterburner Monitoring Tool, but subsequently any game feels choppy and distinctly sluggish, and doesn't feel like 30fps, even though I am sure it is capped successfully. So my question is: Is there some technical limitation or caveats to gaming at 30fps on 60Hz PC graphics somewhere?
Many thanks in advance. I would have thought 30fps would be smooth and consistent, if not fast. InfinityXAug 26, If you have it, load one of Crysis games and cap the fps at 30, turn on mouse smoothing and motion blur. The fps isnt stuttering, but the mouse movement and walking feel almost slow motion, but completely playable.
Frame Rate (FPS) vs Refresh Rate (Hz)
Last edited: Aug 26, Here is what i do to get a smooth 30fps. Change maximum pre rendered frames to 1. Use rivatuner statistics server and limit the frame rate to 30fps. RibixAug 26, Seems that many PC games suffer from frame pacing issues that produces inconsistently delivered frames at 17ms, 33ms or 67ms and this is what adds to the feeling of wading through treacle.
Using framerate limiters can help via RTSS though if the game does not have correct frame pacing. Darren HodgsonAug 26, Nope, didnt work for me. Just completely stuttery. I do the following: 1. In RTSS, set 30 fps From my experience, screen tearing with these settings are minimal and in most games after a while barely noticeable. I concur with the above stated that in games that have no motion blur, 30 fps still looks too choppy, but mind you - with RTSS limiter and no vsync, frame pacing is actually perfect.
GPzAug 27, InfinityXAug 28, Nah, I get it and have the same GPU setup.
Obviously it could vary in a fast paced fps don't like that genre or a racing game, but having settings do a capped 30fps is handy and a very PC gamer thing to do. Saying that. I don't have any suggestions lol. Redemption80Aug 28, MonchisAug 28, InfinityXAug 31, Monchis is right but go for 36fps.
You said you have a hz monitor right? TimmyPAug 31, Easiest way to achieve good 30 fps pacing is to use a 30 hz resolution. MaLDoSep 2, So if you are playing on 60Hz monitor, you get 2 frames which look the same and your brain still recognises those two frames and difference between them, especially on fast paces games where every other frame is very different.So I decided to change HDMI cables for my 4k monitor, just to see if slowing the refresh rate down to 30hz would be worth it.
After watching Rob's videos, I couldn't believe how smooth everything looked. On my system, however, the experience was not smooth. There was huge input lag, especially using trackIR.
Micro stutters as well. Granted, my monitor's native refresh rate with the heavy duty HDMI cable is 60hz, but I don't think that should matter? My Frame rate was 30 exactly and consistently throughout the whole flight. I had frames in sim to unlimited, Vertical sync, and tripple buffering all activated. I'll try to test again, but the lag with 30hz just seems too obvious, even with mouse movements. Andrew F. I say 31 because the limiter always seems to run it at If I set 31 it will go something in the range of Also tripple buffering is known to cause input lag, it says as much if you mouse over the checkbox.
My experience is just the opposite, YouTube tend to induce stutters as their server loads up and can't feed the data fast enough especially at 4K. Don't understand what this means? HDMI cables don't set monitor refresh rates?
NCP is where you can set your refresh rate I used mouse look to emulate how TrackIR would work. Graphics settings are the same, Unlimited with Vsynch ON and triple buffer checked.
If you can share more details, I can perhaps guide you in a direction, but the HDMI cable is only one small factor in the refresh equation. If at 60hz refresh rate should I turn of Vsync as you mention it doesn't kick in until it meets the 60hz target and I only get up in the forties and fifties.
I would recommend you freesync by AMD.[Troubleshoot] LG 27UD68-W 4K 27" Monitor 30Hz to 60Hz (Mouse Lagging, Low Graphic Problem)